Spiritual weapon bg3. animate dead, on the other hand, is a game-changer, so you really want to consider how you will be using it and how it will affect the campaign. Spiritual weapon bg3

 
 animate dead, on the other hand, is a game-changer, so you really want to consider how you will be using it and how it will affect the campaignSpiritual weapon bg3  " Spiritual Weapon Evocation • V, S 1 Bonus Action 1 Minute 60 ft Melee Force LEVEL 2nd CASTING TIME 1 Bonus Action RANGE/AREA 60 ft You create a floating, spectral weapon within range

Equipping this weapon gives you Immunity to falling damage. Adamantine Mace. Radiant damage. Action. Contents. Here are the best weapons you can find in Act 1. Here is a list of all three items that players can equip to obtain Force conduit in BG3: 1. The simplest explanation of the Action Economy in BG3 is that it determines what players can do in a round. Or Bless, Spiritual Weapon, Hide. the only button that does. Read on to learn more about this spell, its effect, range, and duration, as well as the classes that can use this spell, and more! Spiritual Weapon is in the game! In Fextralife new video, there is a small snippet of Shadowheart summoning a spiritual weapon. The Spear is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. ThunderwaveThe Halberd is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Each post shows a tooltip. Spells either last for a specific amount of time, or last for a duration of 'sustained' which means that the duration will. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. 175 damage per round Either way you choose to do it you gain 1 round of spirit guardians or 1 spiritual weapon attack extra. It can Fly using its Movement Speed. Halberds. The simple answer is; so they have something different to target. Spiritual Weapon is a spell cast as a Bonus Action, that then allows you to use a Bonus Action on subsequent turns to make additional attacks, as below: As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. Even a modest pair of Gloves in BG3 can help a character tremendously, so be on the lookout for them, and. The flight is okay; what bothers me more is that it can be attacked (in 5e a spiritual weapon is invulnerable) plus enemies get attacks of opportunity against it. Cleric of True Knowledge: Cleric 10/Wizard 2. It has a higher chance of hitting, and emits a bright light. Having two silences, hold persons, spiritual weapons, etc sounds like it will be very very strong. Summon a floating, spectral Halberd that attacks your enemies alongside you. Probably the most apparent difference between BG3 and Solasta. All 12 Classes in BG3 - the WOLFPACK & Subscribe for more videos!This video is a beginner's guide to h. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. 3 Light. It's decently strong but just doesn't feel right to use. Spiritual Weapon. 9(3(3. 1d8 Radiant. In BG3, each type of weapon has different ranges, damages, and other features (Finesse, Versatile, Dippable, etc. Spell - BG3. Ketheric’s Warhammer is a weapon that can be looted from the final boss of Act 2. ; List of Reach Weapons [edit | edit. Spiritual Weapon: "You create a floating, spectral weapon within range that lasts for the Duration or until you cast this spell again. I can only attack with my main hand. Markoheshkir, Nyrulna. It can be found throughout the game in various places. The flight is okay; what bothers me more is that it can be attacked (in 5e a spiritual weapon is invulnerable) plus enemies get attacks of opportunity against it. Turn your weapon into a Sacred Weapon. Recommend. Spiritual Weapon. Optional File is the good old BAT file installer where you can pick options. The trick with the Abyss Beckoners is that you can deactivate the Wisdom Saving Throws by removing the Gloves whenever you are not in combat, so you won't have to worry about the Summon going Mad. I suspect that spirit guardians considers sanctuary as being invisible. The fly button is a bit like jump, it’s just supposed to offer you more verticality. Spiritual weapon. The weapon always strikes from your direction. Only one Spiritual Weapon may be summoned at any time. 1. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Your best option would be a warlock or a cleric. They have proficiency with Simple weapons,. Caster can't become Invisible while Concentrating on. Holy Wrath: Barbarian 6/Cleric 6. There is a big difference between flame blade and spiritual weapon. This. A bit weaker in BG3 since it has HP and can be killed, but is a great use of bonus action. You can deal damage of the type normally dealt by the weapon instead of force damage (or any of the available. It is not an object, it is a spell effect and it only exists in the ways that the spell says it does. The best Bard multiclass options in BG3. So in 3-round fight it's not worth to cast. Morningstars are traitless Martial Weapons in BG3 that can be one-handed, dealing 1-8 Damage without enchantments. It receives the following Class Action:A community all about Baldur's Gate III, the role-playing video game by Larian Studios. They can be summoned to a spellcaster's aid with the spell Spiritual Weapon. The weapon lasts 10 rounds, has decent durability, does a reasonable amount of damage, and has a non-negligible chance to hit. BG3 is the third main game in the Baldur's Gate series. The Halberd is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. 1K. Niara #844307 11/02/23 12:16 AM. I mean we have Spiritual Weapon which fills a similar (albeit more flexible) niche, so it would be a sensible change, even if it. It’s all force damage, no matter the weapon, which is a plus cause almost. Description. Flame Blade is a Spell in Baldur's Gate 3. ). Contents. This ability allows them to channel positive energy into their weapon, adding their Charisma Modifier to their attack rolls. Spiritual Weapon; B-tier:. Domain Spells (Level 7): Stoneskin and Freedom of MovementBG3 Beginners Guide; BG3 Combat Guide; BG3 Guide – Best Early Game Spells; BG3 Guide to Spellcasting; BG3 Best Cantrips Guide; BG3 Barbarian Class Guide. BG3 is the third main game in the Baldur's Gate series. Spiritual Weapon: Lvl 2: Evocation: Bonus Action Level 2 Spell Slot: No: Summon a floating, spectral weapon that attacks your enemies alongside you. The other option would be that the spiritual weapon itself should be unseen to get the advantage, but then, spirityalweapon has almost no way to be modified to become obscured or invisible (almost, because with darkness you kind of can make it attack to someone who can't see it). Also, in Spiritual Weapon’s favor there is the bonus-action casting and force damage over fire. Follow along using the transcript. Resistant to Force. You want at least 9 levels of Druid, 10 levels if you want Spreading Spores (and you do since it lands a Concentration free hazard). A spiritual weapon’s AC against touch attacks is 12 (10 + size bonus for Tiny object). Spiritual Weapon is also very useful in tabletop, although BG3 heavily nerfed it by giving it its own turn in initiative and letting enemies attack it. The spell used to summon Scratch is Find Familiar! Generally speaking, there are two factors at play here: concentration, and spell uniqueness. Show transcript. BG3 is the third main game in the Baldur's Gate series. Weapon Drawn all the time / Can't put away weapon [Bug report] BUG Hey all, reporting a bug, the bug thread said I should do a normal post with a "bug flair" so hope I. playing BG3 made me realise why clerics are expected to be using weapons. A lower dexterity means you aren't great at ranged combat which BG3 is especially good at. BG3 is the third main game in the Baldur's Gate series. It doesn't have HP in the tabletop version and it dies altogether too quickly in BG3. com. BG3 is the third main game in the Baldur's Gate series. Range: 18m. It's description does not say it is an object; it can't be grabbed and can't be stepped on. Changed: No more PAK files. It doesnt attack on the turn its summoned even though that SHOULD be how it works, and it NEVER hits. Bigby's Hand: Yes. Game: Baldur's Gate 3. This point can be illustrated with a Rogue vs a Fighter at level 5:. My understanding is that on the turn you actually cast the Spiritual Weapon Spell, casting it is the bonus action and making a melee attack with the spiritual weapon would be your action. 2018-10-08, 08:24 PM (ISO 8601) Spoilers. You can bind any magic weapon as a pact weapon, as per the rule. The weapon lasts 10 rounds, has decent durability, does a reasonable amount of damage, and has a non-negligible chance to hit. See full list on baldursgate3. They can only be two-handed, dealing 1-10 Damage without enchantments. 3K votes, 304 comments. Gather your party and venture forth!. 2. In BG3 it's a little different, unfortunately. Spiritual weapon is a great spell. And a Spiritual Weapon weapon attack. The wording of spiritual weapon should be pretty clear: you (aka the caster) are the one making the attacks. All in all, I would say SW is a great spell in DND, but not quite as much in BG3. The Trident is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. 1d6 Bludgeoning. My original plan going into BG3 was going to be an illusion mage, but without knowing how well its actually going to translate to the video game genre, I have been trying to think of what I would do as a backup. The Maul is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. BG3 is the third main game in the Baldur's Gate series. Gather your party and venture forth!Greataxes are Two-Handed Martial Weapons in BG3 that can only be two-handed, dealing 1-12 Damage without enchantments. They made some really odd choices with Spiritual Weapon when adapting it for BG3 that I'm still a bit split on. Halberds in Baldur's Gate 3 are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. 1d8+Spellcasting Ability Modifier Force. When you first meet her, you will be escaping the Nautiloid with Lae'zel. Spiritual Weapon is a fantastic spell that lets you conjure a weapon of divine energy to attack. Some Undead and Constructs can't suffer Bleeding. Gather your party and venture forth!For the rest of your turn, roll ranged damage twice and use the highest result. On the other hand 20 HP soon becomes much less useful and the. Spiritual weapon is a great spell. Properties Cost: Action Damage: 1/2 Normal Weapon Damage Details. Halberds are Two-Handed Martial Weapons in BG3 that boast Extra Reach. Bonus Action. Either that or its bugged. This can be overcome with the Spiritual Weapon spell as it uses a Bonus Action to attack while you can cast other spells or make your own attack with the normal Action. If you spend a move action directing it to attack a target, it will continue attacking that. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. It is also harder to get a reasonable AC in BG3 due to the lack of good armor in the game. Game: Baldur's Gate 3 Level 2 Evocation Spell. - Spiritual weapon is the obvious one missing from the cleric list. I played a light cleric for 14 levels through PotA and while Spiritual weapon saw more use for sure, Flaming sphere was nice for creating chokepoints and area denial in small areas. Like, i feel like it is super nerfed in this game vs the ttrpg. I don't car, but I can't end the turn. Best Cleric Domain in Baldur’s Gate 3. The Spear is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Healing Hands: Cleric 10/Paladin 2. It adds a bit of ongoing damage, and in a long battle you. Spiritual Weapon: Amazing, amazing spell. This one comes down to whether or not. Related Topics Baldur's Gate III Larian Studios. Actions can be used in both exploration and combat to maneuver across the battlefield or to harm or aid Characters. However, you must be disguised before equipping the weapon for this to work. While they are both magical conjurations, flame blade is still has to be used like a regular. You can see the default non-subclass spells, adding it to this line will add the spell as an option in the game. If the Paladin instead casts a second level Spiritual Weapon on turn 2, then their turn 2 damage becomes: 0. gmanlee95 • 4 yr. Malaficus Shaikan Aug 14 @ 10:28pm. 5 more than a Ranger who’s using their second. It can Fly using its Movement Speed. Like, you'd have an effective character with literally no other spells at all. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. However, I do believe minor changes are in order that would benefit D&D as a video game and particular as a Larian game. Healing Word is a great spell to have to get allies back up after being downed; Guiding Bolt is the best 1st Level damage spell you can take to also support allies with advantage on the next attack; Spiritual Weapon can be an amazing spell to not only dish out damage, but can also pull aggro and tank a bit of damage; Spirit Guardians. 5) + 2(4)) + 0. Beacon of hope doesn't break sanctuary. Range: 18m. Spiritual Weapon. If you plan to summon them in BG3, you can keep the Abyss Beckoners gloves on all the time. The weapon's Strikes are melee spell attacks. Level 2 Evocation Spell. BG3 is the third main game in the Baldur's Gate series. #7. Range: 18m Resource(s) Req: Spell Slot 2, Bonus ActionWhy do not Clerics have Spiritual Weapon spell in BG3? Spiritual Weapon is example in Solasta that is DnD 5th edition rules more or less. Diamondsbane: If an adamantine weapon hits. With you, Gale, Shadowheart & Wyll it turns into 19. Cleric is a Class in Baldur's Gate 3. You also add the corresponding bonuses (+1, +2, etc. Gloves of Belligerent Skies. It strikes as a spell, not as a weapon. It can be wielded in either one hand or two. Related: BG3 Necromancer Warlock Build GuideSpiritual Weapon absolutely should not be as good as it. The Greatsword is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. For example,. The reason. Join. Far more classes can make use of two weapons -- wizards, warlocks, rogues, etc. Spell Slot Level 4 [edit source](1) Take a short rest. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. Interact with the furnace to light the fire, and then use the blacksmith’s bellows beside it to stoke the fire. Crimson Mischief, Duelist's Prerogative, Balduran's Giantslayer, Gontr Mael. If you're going to maintain concentration then spirit guardians is always better. Discover the best Bard weapons in Baldur’s Gate 3, equipping your class with the top eight early and end-game choices. Ranger is very good in this game as well. This gives the divine favor when rage charges are done and spiritual weapon spells. You can parry a spiritual weapon because its description says it is a melee weapon attack and you can parry melee weapon attacks. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. ・ Piercing Strike. Use it. You will become an Oathbreaker if you:. " " Fixed the Spiritual Weapon VFX being too bright. Sethan is one of the Greataxe Weapons in Baldur's Gate 3 . The point of the above illustration is to show how the spiritual weapon, once created with a Bonus action, can be used with a Bonus action to attack on subsequent turns in combination with a variety of other Actions. Sword of Justice. Game is fantastic, cleric is otherwise great, everyone is sexy, but spiritual weapon feels terrible. For other tips, you can visit our BG3 guides hub. In BG3, Spiritual Weapon is a summon that can be attacked and destroyed. Spiritual Weapon: Lv 2: Evocation: Action Level 2 Spell Slot: Summons a floating, spectral weapon that attacks your enemies alongside you. So you can pick Archery for fighting style when you go with ranged. It can Fly using its Movement Speed. Gather your party and venture forth!. If you aren't familiar with it, it's a level 4 Conjuration spell that essentially creates a stationary melee turret that deals radiant damage (Dex save for 1/2). 45 DPR. Why do not Clerics have Spiritual Weapon spell in BG3? Spiritual Weapon is example in Solasta that is DnD 5th edition rules more or less. Baldur's Gate 3. Hold Person. This will cause the drows to join you as an ally, making it much easier for. " Spiritual Weapon Evocation • V, S 1 Bonus Action 1 Minute 60 ft Melee Force LEVEL 2nd CASTING TIME 1 Bonus Action RANGE/AREA 60 ft You create a floating, spectral weapon within range that lasts for. Spiritual Weapon is a bonus action, and its subsequent movements and attacks are all bonus actions. Niara #844307 11/02/23 12:16 AM. Weapon Type. com I'm entirely unsure how to gauge which weapon is appropriate for any given situation - the only exception is maul, in the event that an enemy seems to have a particularly potent weapon. Only one Spiritual Weapon may be summoned at any time. 2. These gloves would do nothing except. Duration: 10 turns. 53 feet). Duration: 10 turns. Gather your party and venture forth!. 12. Only one Spiritual Weapon may be summoned at any time. #9. ; Reach Weapons have a melee range of 2. Spiritual Weapon: At level 3, the War Domain Cleric gains access to this spell that is always useful, particularly when your character is engaged in melee. Unlike in tabletop, monks in BG3 have the ability to make any weapon they are proficient with (except weapons with the Heavy or Two Handed properties) a monk weapon. Spell - BG3 Summon a floating, spectral Greatsword that attacks your enemies alongside you. Resistant to Radiant. BG3 also does not have a race that offers a free feat at level 1, meaning using feats to gain a Bonus Action is also much more expensive. If you spend a move action directing it to attack a target, it will continue attacking that. 1: compulsion/ greater command. Thunderwave The Halberd is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Nearby enemies take 3d8Radiant or 3d8Necrotic damage per turn, and their Movement Speed is halved. Spiritual Weapon Enhanced. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Hit "T". Its. The Greataxe is Ethereal, Immune to Psychic and Poison damage, and Resistant to all. And don't forget atrocious movement speed. Had this issue. Spiritual Weapon. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Attacking or casting spells ends the status. break it. Characters need to master certain Proficiency before using a weapon,. They can be summoned to a spellcaster's aid with the spell Spiritual Weapon. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Here, I have enlisted which spells, feats, and cantrips to choose at which level For Best Healer Build: Level 2: Sanctuary spell. I may have to add it to my list and see if it is just bugged or not. Planar ally being a late game summon. If you like melee, Spirit Shroud is a decent option. BG3 is the third main game in the Baldur's Gate series. ago. This also replaces the concept of 'concentration' as a duration for spells. BG3 Morninglord Radiance is a unique ability that can give your melee attacks extra radiant damage. So, it can be used alongside other spells. Heavy armor and martial weapons proficiency: Deal damage and soak up just as much. The weapon is Ethereal , Immune to Psychic and Poison. My mental image of a barbarian is wielding an axe in each hand but in BG3 it’s probably best as a great-weapon class. Flawed Helldusk Gloves. Concentration is required to maintain certain spells. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment. But if you compare it to the cleric using Spiritual Guardians, Spiritual Weapon, and using his action every turn, his usefulness as a character doesn't measure up. Sanctuary cancels if you deal damage and funnily enough this is an adaption to 5e that happened recently. Range: 18m. Description . Subsequent rounds of attacking that target allow the weapon to make multiple attacks if your base attack bonus would allow it. Reply reply. BG3 is the third main game in the Baldur's Gate series. Joined: Feb 2022. Gather your party and venture forth!. Spiritual Weapons are a type of creature in Baldur's Gate 3. What weapon to give Shadowheart with 10 strength? I was thinking of giving her a finese weapon due to her low strength and decent dex but it seems she cannot use any of the finese weapons around. Spells to consider are Aid, Hold Person, Silence, and Spiritual Weapon. Shadowheart (and all Clerics) are missing Spiritual Weapon at the moment, which is a staple combat spell for them in D&D. 11 combinations with: Permanent. This all helps to deal with the range issues Spiritual Weapon suffers from on Table Top. The spellplague destroyed most magical artifacts in the world. 8 kg 3. Spiritual weapons allows you to summon a t ranged a magical weapon that does spell melee attacks. Equipping this weapon gives you Immunity to falling damage. damage in a 6m/20ft blast centered on the target. This powerful spell will allow Shadowheart to create a spiritual weapon that can fight on its own. The best Cleric multiclass options in BG3. In standard D&D 5e tabletop, you use your starting weapons and armor for roughly the first 5 levels and then get some minor upgrades - armor with AC 17 instead of AC 16, weapons that do 5-12 damage instead of 4-11, etc. Unlockable Skills/Spells. Gather your party and venture forth!BG3 is the third main game in the Baldur's Gate series. #5. Description. The spell specifies that the spiritual weapon can only make the attack when the caster chooses to spend thier bonus actuon to do so. The Divine Favour and Shield of Faith features expand on the effectiveness of the melee build. Best Spells by Level for Shadowheart in BG3. Spirit Guardians is a Lvl 3 Spell from the Conjuration school. 10 turns 18m. Gather your party and venture forth!Mystic Carrion is a powerful spellcaster and will be aided by multiple undead allies in your fight. Till long rest8 Standalone add-ons for increased movement speed (A) and HP (B). Spiritual Weapon: Spear is a Level 2 Evocation Spell. This ability allows them to channel positive energy into their weapon, adding their Charisma Modifier to their attack rolls. Added: "Spiritual Weapon" - options to remove preparing and casting effects (+options to remove/keep only glowing eyes). A spellcaster by trade, Clerics take on the dangers of Faerûn with a domain, divine magic, and feats to augment their. Spiritual Weapon is also very useful in tabletop, although BG3 heavily nerfed it by giving it its own turn in initiative and letting enemies attack it. In order for us to make the best articles possible, share your corrections, opinions, and thoughts about 「Harped Sacredstriker Weapon Guide and How to Get | Baldur's Gate 3 (BG3)」 with us!. Spore Druid is busted due to BG3 not having Concentration on Summons. Crown of Madness, Spiritual Weapon (which a Bard can get with Magical Secrets) etc. This all helps to deal with the range issues Spiritual Weapon suffers from on Table Top. Spells are regulated forms of magic energy that can be used for dealing damage to Enemies, inflicting Status Effects, buffing Characters, or interacting with the environment. 2. Flaming Sphere is one of my favorite low-level spells, but I can't seem to get a handle on how to use it in BG3. The Trident is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. However, obtaining all three items can be a daunting task. Spiritual Weapon: Halberd. true. This means that you can go Dual Wield Crossbow, then wield a Shield and an "effect" weapon as your melee gear. You may try to move it closer to the wall. Starting once the player has unlocked a level two spell slot, the. Spirit Guardians deals 3d8 damage (or 1/2, which is still damage), lasts longer, and hits everything in a 15 foot radius. If you aren't familiar with it, it's a level 4 Conjuration spell that essentially creates a stationary melee turret that deals radiant damage (Dex save for 1/2). Nothing quite like spamming sweet d10 scaling inflict wounds with easy advantage all the time, not having to worry about saving spell slots for bless/bane or heals. If you want to stop and help her out of the Mind. Each Domain provides a unique set of new spells for the Cleric to. The spell itself only needs a 2nd level spellslot and a Bonus Action to cast, but what puts it on A-tier is the fact that it doesn't require concentration. Your progression is all about your character's. 65 = 6. Re: Bg3 missing critical spells. Only one Spiritual Weapon may be summoned at any time. Baldur's Gate 3 has many spells but which ones are truly the best?! Enjoy!Support us on Patreon: Three Channel Shop: githyanki-exclusive bonuses can also be enabled by being disguised as one. Gather. deals an additional 2d6 damage to creatures with multiple sets of eyes. Spiritual Weapon; Spell Slot Level 3 [edit source] Animate Dead can be learned by a Wizard, Cleric, Circle of the Spores Druid, or Pact of the Tome Warlock. The Red Queen. Inner Peace, Outer Rage:. BG3 Magic Weapon Information. Having a floating halberd by your side effectively grants you an extra attack per turn. Originally posted by . It's description does not say it is an object; it can't be grabbed and can't be stepped on. Duration: 10 turns. The trick to beating the Spectator is to let it unpetrify a drow, then hit the drow once to get rid of the charm effect. Potion of Invisibility: Become invisible for 1 minute. Damage – 2d6. (Bigby's Hand is also a top-tier wizard spell, and wizards generally get better damage - clerics get better class features, better HD, better weapon / armor proficiencies, and so on; the fact that spells like Bigby's Hand are better than comparable Cleric spells is the whole reason to. 10 turns. Gather your party and venture forth!. It is a third level spell, competing for both the slot and concentration with Spirit Guardians. As a 5e Warlock obsessive, it saddens me that they don’t offer the Spell Sniper feat in BG3. spiritual weapon attack (bonus action, not a concentration spell) and your choice of a melee attack or instantaneous spell. When the wielder deals melee damage with this weapon, they gain 2 turns of Force. This allows the monk to use that weapon with Dexterity instead of Strength. Gather your party and venture forth!. Further down below, you can find a list of all halberds in the game. Tabletop, depends on GM, as technically many Eldritch Knight spells need material components which must be held in a free hand--making two handed weapons attractive, as you can pull away your off hand for spells without dropping your equipment, unlike if using a shield or dual-wielding.